package game.constants;

public interface EffectType {
	/**
	 * 1,增加攻击力 2,增加防御力 3,增加暴击 4,增加闪避 5,增加攻击速度 6,增加移动速度 7,增加生命上限值 8,增加内力上限值 9,增加体力上限值 10,增加潜能点个数 11,增加等级 12,增加经验 13,增加坐骑经验 14,增加真气储量 15,增加战场声望 16,恢复生命值 17,恢复内力值 18,恢复体力值 19,恢复坐骑活力
	 * 20,解除全部负面状态 21,双倍经验获得 22,双倍真气储量获得 23,吸星 24,封内力 25,封体力 26,点穴 27,中毒 28,打落武器 29,打落防具 30,击退 31,马奶 32,连斩 33,抗击退 34,抗定身 35,抗中毒 36,抵抗化功(内力) 37,抵抗绵骨 (体力) 38,抵抗吸星 39,抵抗打落武器 40,抵抗打落防具
	 * 41,双倍坐骑的经验获得 42,包裹铜币 43元宝 44礼金 45仓库铜币 46和平保护的buff 47自动续命丹 48自动聚法丹 49自动回体丹 50vip月卡 51活力神丹 52连斩延时丹 53狂攻药剂 54健体药剂 55防御药剂 56轻身药剂 57迟缓 58麻木 59洗点药剂 60砍旗非保护 61护旗非保护 62五倍经验丹 63十倍经验丹
	 * 64增加肉身 65反pk保护
	 * 
	 * 80错骨分筋(降低单体目标攻击速度) 81狮吼功(降低范围内目标移动速度) 82千幻掌(降低范围内目标闪避值) 83七煞掌(降低单体目标爆击值) 84巨灵心诀(抵抗错骨分筋) 85如封似闭(抵抗狮吼功) 86听声辩位(抵抗千幻掌) 87战心诀(抵抗七煞掌) 88无敌buff
	 * 
	 * 89风雨同济 90守护 91红颜 92比翼双飞 93显示tip描述
	 * 
	 * 96防御失效 97方向控制失灵 98沉睡 99烈火
	 * 
	 * 100青龙战纹攻击力整体翻倍， 101白虎战纹忽视对手全部防御， 102反弹全部伤害，伤害减免 103玄武战纹免疫全部伤害
	 * 
	 * 104 箭支用罄 105肉身境界提升成功率提升
	 * 
	 * 106破血狂杀 107凝血离魂 108弹指神通 109失明 110经脉失效 111龙气丹 112免费提升突破肉身脱胎换骨 113 养天秘籍
	 * 
	 * 114减弱攻击力和防御力 115增加攻击力和防御力 116定时对是自己范围内的敌人进行攻击 117 绝技-浮屠 定时对是自己范围内的敌人进行攻击 进入无敌状态 不能移动 118 提升人物全属性 ,主要提升的属性是：攻击、防御、生命上限、法力上限，暴击、闪避
	 * 
	 * 一些几个是对影响技能的被动技能的效果类型而定的： 119 提高对敌人移动速度的减弱 120 增加伤害 121 提升命中率 122 增加移动距离
	 * 
	 * 124加速内丹生产时间，生产一个内丹只能用一次 125免费复活一次
	 * 
	 * 126杀戮值 127斗法加速
	 * 
	 * 
	 * 
	 * 1001战意激扬 1002武神临体
	 */
	/***/

	public static final int speedUpNeiDan = 124;

	public static final int freeFuHuo = 125;

	public static final int nothing = 0;
	/** 增加攻击力 */
	public static final int attack = 1;
	/** 增加防御力 */
	public static final int defence = 2;
	/** 增加暴击 */
	public static final int crt = 3;
	/** 增加闪避 */
	public static final int dodge = 4;
	/** 增加攻击速度 */
	public static final int attackspeed = 5;
	/** 增加移动速度 */
	public static final int movespeed = 6;
	/** 增加生命上限值 */
	public static final int maxHp = 7;
	/** 增加内力上限值 */
	public static final int maxMp = 8;
	/** 增加体力上限值 */
	public static final int maxSp = 9;
	/** 增加潜能点个数 */
	public static final int potential = 10;
	/** 增加经验 */
	public static final int exp = 12;
	/** 增加真气储量 */
	public static final int zhenqi = 14;
	/** 增加战场声望 */
	public static final int prestige = 15;
	/** 恢复生命值 */
	public static final int hp = 16;
	/** 恢复内力值 */
	public static final int mp = 17;
	/** 恢复体力值 */
	public static final int sp = 18;
	/** 双倍经验获得 */
	public static final int doubleexp = 21;
	/** 双倍真气储量获得 */
	public static final int doublezhenqi = 22;
	/** 吸星 */
	public static final int xixue = 23;
	/** 封内力 */
	public static final int fengMp = 24;
	/** 封体力 */
	public static final int fengSp = 25;
	/** 点穴 */
	public static final int dianxue = 26;
	/** 中毒 */
	public static final int du = 27;
	/** 打落武器 */
	public static final int fengwuqi = 28;
	/** 打落防具 */
	public static final int fengfanju = 29;
	/** 击退 */
	public static final int jitui = 30;
	public static final int manai = 31;
	public static final int lianzhan = 32;
	public static final int unjitui = 33;
	public static final int undianxue = 34;
	public static final int undu = 35;
	public static final int unfengMp = 36;
	public static final int unfengSp = 37;
	public static final int unxixue = 38;
	public static final int unfengwuqi = 39;
	public static final int unfengfanju = 40;
	public static final int doublezuoqiexp = 41;
	public static final int copper = 42;
	public static final int ingot = 43;
	public static final int lijin = 44;
	public static final int storageCopper = 45;
	public static final short pkprotect = 46;
	public static final short xumingDan = 47;
	public static final short jufaDan = 48;
	public static final short huitiDan = 49;
	public static final short horsehuoliDan = 51;
	public static final short lianzhanyanshiDan = 52;
	public static final int contribution = 70;
	public static final short kgYJ = 53;
	public static final short jtYJ = 54;
	public static final short fyYJ = 55;
	public static final short qsYJ = 56;
	public static final short chihuan = 57;
	public static final short mamu = 58;
	public static final short zuoqizhufu = 59;
	public static final int double5exp = 62;
	public static final int double10exp = 63;
	public static final short unPkProtect = 65;

	public static final int lunjianshengwang = 71;
	public static final int mxZhenyuan = 73;

	public static final int reduceAttackSpeed = 80;
	public static final int reduceMoveSpeed = 81;
	public static final int reduceDodge = 82;
	public static final int reduceCrt = 83;
	public static final int deReduceAttackSpeed = 84;
	public static final int deReduceMoveSpeed = 85;
	public static final int deReduceDodge = 86;
	public static final int deReduveCrt = 87;
	public static final int wudi = 88;

	public static final int fengYuTongJi = 89;
	public static final int biyishuangfei = 92;
	public static final int guard = 90;
	public static final int hongyan = 91;
	public static final int longlindan = 93;

	public static final int nodefence = 96;
	public static final int nodirection = 97;
	public static final int sleep = 98;
	public static final int liehuo = 99;

	public static final int gjl = 100;
	public static final int hsfy = 101;
	public static final int ftsh = 102;
	public static final int shjm = 103;
	public static final int jianzhi_tip = 104;
	public static final int rt_up_time_tip = 105;
	public static final int po_xue_kuang_sha = 106;
	public static final int ning_xue_li_hun = 107;
	public static final int tan_zhi_shen_tong = 108;
	public static final int shi_ming = 109;
	public static final int jingmai_invalid = 110;
	public static final int long_qi_dan = 111;
	public static final int free_roushentuotaihuangu = 112;
	public static final int yangtianmiji = 113;
	public static final int unattackdefence = 114;
	public static final int attackdefence = 115;
	public static final int unhpbuff = 116;
	public static final int jueji = 117;
	public static final int appendAllPe = 118;
	public static final int unmovespeed = 119;
	public static final int hurt = 120;
	public static final int hit = 121;
	public static final int distance = 122;
	public static final int killNum = 126;
	public static final int doufaSpeedUp = 127;

	public static final int zyjy = 1001;
	public static final int wslt = 1002;

}
